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Messages - Zakken

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1
WDL Special Events / Re: WDL Special Event #01 Signups
« on: April 12, 2018, 03:48:33 PM »
Name: Zakken
Country: Brazil
Preferred contact: WDL Discord

2
This should be a very exciting one. The storylines here are great also! RoSKing makes #1 and reaches the grand finals for the third consecutive time as a captain and Infer is 3-for-3 in Doom league finals appearances. RoSKing could win his very first season, Infer could win a back-to-back title, and Legion could win his first season as a true starter. Meanwhile, Tai reaches the championship game for the first time as a captain (second time including IDL), Caution is there for the third time in a row, Dastan for the second time and Starrk for the first time since Summer 2016. This could be Tai's second WDL title, Caution's back-to-back-to-back championship and a first title for Starrk and Dastan.

BST struggled a decent bit against SXP in their own homefield, so their leverage against TPT on Map14 is not as great as it could be. They did, however, pull a very clutch couple of captures on game 5, tipping the scales of an intense match. On the flipside, TPT's otherwise massive Map08 leverage is not as terrifying against BST since they are, in my opinion, the only team in this season that could possibly keep up with TPT's pace in their dreaded homefield. TPT won't be able to rely on solid Map08 victories alone as they did in their previous matches, as they will need to convincingly surpass BST in Map14 to face favourable odds of victory. With Tai and Caution vs RoSKing and Infer being pretty much a battle of gods in its own right, the deciding factor will be, as per usual, the third players and how they'll coordinate with the rest of their respective teams. Will Starrk provide enough pressure to bring flags home? Will Dastan make BST's defence look stupid? Or will Legion make enough calculated plays to give BST the edge instead? I'll go out on a limb and say this will go to game 6, as BST and TPT alternate wins between each round and tie game 5; BST finally figures TPT out and mounts a close final victory to win the season. Regardless of the result, if you don't listen to Ultimate Battle while watching this match, you're doing something wrong.
BST 3-2-1 TPT
Brasil!

3
Week 8 - THE WDL DEMONSPHERE CHAMPIONSHIP CLASSIC IX
April 2nd - April 8th

(#6) The Phantom Troupe [TPT]
Tai, Caution, Starrk, Dastan
MAP08: Something Epic (ZDCTF08)
vs
[BST] Best Ever (#1)
RoSKing, Infer, Legion, Quiksilver
MAP14: Mephitic Waste (CORE26)

5
These might honestly be the most evenly-matched semi-finals I've ever seen in any WDL season. There is no such thing as an "upset" here, because everyone who's made it this far is immensely capable of overcoming any and all odds, so yes, a #5 vs #6 grand finals is well within the realm of possibility here. With that said, let's get to the predictions.

SXP vs BST
Any of the homefields selected here can go either way: while BST has shown great knowledge and execution of MAP14, SXP was also able to bring TPT to a tie in this same map. SXP plays MAP16 quite optimally, but BST is also no stranger to the ZDCTF tug-of-war classic. BST's best bet is to rout SXP in quick 3-4 rounds, because Bones's squad is notoriously troublesome to handle in longer slugfests, thanks to their unmatched stamina and remarkable adaptability. To SXP's disadvantage, MAP14 is not a map you can slow down to a crawl, so the pressure will be on them to keep up with BST's pace in the number one team's homefield. To BST's disadvantage, SXP already boasted a victory against them in the regular season, and brute force alone might not be sufficient to come out on top of this match-up. In the end, SXP will keep it close, but BST arguably understands these maps much better than what I consider a fluke loss on MAP12, so RoSKing's team will edge out the few necessary rounds to earn yet another shot at a WDL title.
BST 2-0-2 SXP

TPT vs SUC
The much-anticipated SUC vs Caution rematch, on the same homefields too! TPT showed complete mastery of MAP08, dismantling one of the better teams of this season with ease just the week prior, and even though SUC plays the map in more coordinated fashion than GPS, that still won't be enough to stop the TPT powerhouse. MAP28, on the other hand, is much more of a toss-up, as the same SUC team from last season proved to be able to clutch quick victories against just about any team. The key will be who TPT will field as their third player: will they go for Starrk and play a more traditional game, or go for a more offence-heavy strategy with Dastan? The latter proved himself against GPS, but can he pull off the same plays on MAP28, against tougher defence? Tai will also be on the spot to play the best he's ever played this season, if he intends to pull the biggest playoff seed upset in WDL history. All in all, I see both teams winning their respective homefields solidly, all the way to game 5, in which TPT will most likely edge out the final victory, thanks to momentum built up from their Map08 wins. SUC unfortunately repeats their fate from last season.  :larry
TPT 3-2 SUC

6
Week 7 - PLAYOFF SEMI-FINALS
March 26th - April 1st


(#5) Sexual Panthers [SXP]
HumanBones, Rude, Tony, Unknown
MAP16: Return to Phobos (ZDCTF16)
vs
[BST] Best Ever (#1)
RoSKing, Infer, Legion, Quiksilver
MAP14: Mephitic Waste (CORE26)

(#6) The Phantom Troupe [TPT]
Tai, Caution, Starrk, Dastan
MAP08: Something Epic (ZDCTF08)
vs
[SUC] Super Chargers (#2)
Ralphis, Jwarrier, Souler, Hugoxds
MAP28: BAD MOON (THIRTY16-25)

7
WDL Winter 2018 / Re: WDL Winter 2018 All-Star Game
« on: March 19, 2018, 02:34:28 PM »
DevastatioN
Dsparil
Infer
Rude
Tai

8
TPT vs GPS
The rematch from week 3, TPT clinically dismantled GPS's main line-up in Map12, and I believe that story will repeat itself here. Playoffs are where TPT's potential will truly come forth, and with a homefield like Map08, I don't see GPS having any plans that could possibly work against TPT's high-pressure offence. It must be stated, however, that GPS DOES have the homefield advantage, so while TPT should win as soon as they get favourable momentum, they'll have to work hard to pry it out of GPS's hands. I can see TPT practising a lot more than GPS this week as well, given Dev and Denzoa's crappy avails, which will further solidify TPT's impending victory. It is very unfortunate, but I predict Stab will lose his 3rd playoff quarterfinals in a row.
TPT 3-1 GPS

SXP vs QMP
This will be a hardcore grind, given both maps are heavily mid-centred and simplistic. QMP's been having a hard time lately, while SXP only gets better and better with each week. Both teams seem very accustomed to the best-of-5 struggle of playoffs, so adaptation will be key to pulling ahead. Rude has been SXP's star player, and finding ways to score in maps that don't have much room for tricks will be a true test for him. For QMP, it will be up to im1hpu0 to prove himself as the clutch factor that they need to bring those comebacks like they did in the first couple of weeks. I predict SXP will squeeze out that W once QMP eventually runs out of steam.
SXP 3-2-1 QMP

9
Week 6 - PLAYOFF QUARTER-FINALS
March 19th - March 25th


(#6) The Phantom Troupe [TPT]
Tai, Caution, Starrk, Dastan
MAP08: Something Epic (ZDCTF08)
vs
[GPS] Giant Pea Shooters (#3)
Alt_Stab, DevastatioN, Denzoa, ALMN
MAP01: Red Shift (CORE36)
Winner plays: [SUC] Super Chargers @ MAP28: BAD MOON (THIRTY16-25)

(#5) Sexual Panthers [SXP]
HumanBones, Rude, Tony, Unknown
MAP16: Return to Phobos (ZDCTF16)
vs
[QMP] Quantum Power (#4)
Dsparil, Dragon, im1hpu0, Taurustar
MAP25: Infection (RAGECTF21)
Winner plays: [BST] Best Ever @ MAP14: Mephitic Waste (CORE26)

11
Playoff Picture - Simple Version

4th. [SXP] Sexual Panthers
Playoff requirements:
- A win or a tie against TPT.
- A 3-round loss against TPT if BSK defeats QMP in 3 rounds or PEE does not win in 2 rounds.
- A 2-round loss against TPT if BSK does not defeat QMP in 3 rounds (if PEE gains more points than BST), and PEE does not win.


5th. [TPT] The Phantom Troupe
Playoff requirements:
- A win or a tie against SXP.
- A 3-round loss against SXP if BSK defeats QMP in 3 rounds or PEE does not win in 2 rounds.
- A 2-round loss against SXP if BSK does not defeat QMP in 3 rounds (if GPS doesn't gain 3 or more points than PEE), and PEE does not win.


6th. [QMP] Quantum Power
Playoff requirements:
- A win or a tie against BSK.
- A 3-round loss against BSK if TPT vs SXP ends in 2 rounds or PEE does not win in 2 rounds.


7th. [BSK] Berserker Packers
Playoff requirements:
- A 2-round win against QMP.
- A 3-round win against QMP if TPT vs SXP ends in 2 rounds, PEE does not win in 2 rounds, and PEE gains more points than BST if SXP loses (or GPS does not gain 3 or more points than PEE if TPT loses).


8th. [PEE] Professional Esports Enthusiasts
Playoff requirements:
- A 2-round win against SUC if a winner comes out of TPT vs SXP and BSK does not win in 2 rounds.
- A 3-round win against SUC if TPT vs SXP goes in 2 rounds and BSK does not win.

12
Week 5 Playoff Picture

1st. [SUC] Super Chargers
Clinched #3 seed or higher

#1 seed requirements:
- A 2-round win against PEE.
- A 3-round win against PEE if BST does not win in 2 rounds or if SXP and BSK win (one of them in 2 rounds).
- A tie against PEE if BST does not win.
- A 3-round loss against PEE if BST ties and SXP gains more points than QMP, or if GPS wins in 3 rounds.

#2 seed requirements:
- A 3-round win against PEE if BST wins in 2 rounds and SXP and BSK don't win (one of them in 2 rounds).
- A tie against PEE if BST wins.
- A 3-round loss against PEE if BST wins, or if BST ties and QMP gains more points than BSK, or if GPS wins in 2 rounds.
- A 2-round loss against PEE if GPS does not win in 3 rounds and BSK gains more points than QMP.


2nd. [BST] Best Ever
Clinched #3 seed or higher

#1 seed requirements:
- A 2-round win against GPS if SUC does not win in 2 rounds and SXP and BSK don't win (one of them in 2 rounds).
- A 3-round win against GPS if SUC does not win.
- A tie against GPS if SUC loses in 2 rounds, or if SUC loses in 3 rounds and QMP gains more points than SXP.

#2 seed requirements:
- A 2-round win against GPS if SUC wins in 2 rounds, or if SUC wins in 3 rounds and SXP and BSK win (one of them in 2 rounds).
- A 3-round win against GPS if SUC wins.
- A tie against GPS if SUC does not lose, or if SUC loses in 3 rounds and SXP gains more points than QMP.
- A 3-round loss against GPS if SUC loses in 2 rounds and SXP gains more points than QMP.


3rd. [GPS] Giant Pea Shooters
Clinched #5 seed or higher

#1 seed requirements:
- A 2-round win against BST if SUC loses in 2 rounds.

#2 seed requirements:
- A 2-round win against BST if SUC does not lose in 2 rounds.
- A 3-round win against BST.

#3 seed requirements:
- A tie against BST.
- A 3-round loss against BST if TPT vs SXP goes in 3 rounds, and QMP does not win in 2 rounds.
- A 2-round loss against BST if TPT and SXP tie, and QMP does not win.

#4 seed requirements:
- A 3-round loss against BST if TPT vs SXP goes in 2 rounds.
- A 2-round loss against BST if either a winner comes out of TPT vs SXP or QMP wins in 2 rounds.


4th. [SXP] Sexual Panthers
In playoff contention

#3 seed requirements:
- A 2-round win against TPT if GPS loses.
- A 3-round win against TPT if GPS loses in 2 rounds and QMP does not win in 2 rounds.

#4 seed requirements:
- A 2-round win against TPT if GPS does not lose.
- A 3-round win against TPT if either GPS does not lose in 2 rounds or QMP wins in 2 rounds.
- A tie against TPT if QMP does not win.

#5 seed requirements:
- A 3-round win against TPT if GPS does not lose in 2 rounds and QMP wins in 2 rounds.
- A tie against TPT if QMP wins.
- A 3-round loss against TPT if QMP loses in 3 rounds (or BSK wins in 2 rounds but PEE doesn't gain 2 or more points than BST) and PEE does not win in 2 rounds.

#6 seed requirements:
- A 3-round loss against TPT if either QMP does not lose (or BSK wins in 2 rounds and PEE gains 2 or more points than BST) or PEE wins in 2 rounds.
- A 2-round loss against TPT if BSK does not win in 3 rounds (if PEE gains more points than BST), and PEE does not win.


5th. [TPT] The Phantom Troupe
In playoff contention

#3 seed requirements:
- A 2-round win against SXP if GPS loses.
- A 3-round win against SXP if GPS loses in 2 rounds and QMP does not win in 2 rounds.

#4 seed requirements:
- A 2-round win against SXP if GPS does not lose.
- A 3-round win against SXP if either GPS does not lose in 2 rounds or QMP wins in 2 rounds.

#5 seed requirements:
- A 3-round win against SXP if GPS does not lose in 2 rounds and QMP wins in 2 rounds.
- A tie against SXP if QMP does not win.
- A 3-round loss against SXP if QMP loses in 3 rounds (or BSK wins in 2 rounds but GPS gains 2 or more points than PEE) and PEE does not win in 2 rounds.

#6 seed requirements:
- A tie against SXP if QMP wins.
- A 3-round loss against SXP if either QMP does not lose (or BSK wins in 2 rounds and GPS doesn't gain 2 or more points than PEE) or PEE wins in 2 rounds.
- A 2-round loss against SXP if BSK does not win in 3 rounds (if GPS doesn't gain 3 or more points than PEE), and PEE does not win.


6th. [QMP] Quantum Power
In playoff contention

#3 seed requirements:
- A 2-round win against BSK if GPS loses in 2 rounds and TPT vs SXP goes in 3 rounds.

#4 seed requirements:
- A 2-round win against BSK if either GPS does not lose in 2 rounds or TPT vs SXP goes in 2 rounds.
- A 3-round win against BSK if TPT and SXP tie.

#5 seed requirements:
- A 2-round win against BSK if GPS does not lose in 2 rounds and TPT vs SXP goes in 2 rounds.
- A 3-round win against BSK if a winner comes out of TPT vs SXP.
- A tie against BSK if a winner comes out of TPT vs SXP.
- A 3-round loss against BSK if TPT vs SXP goes in 2 rounds.

#6 seed requirements:
- A tie against BSK if TPT and SXP tie.
- A 3-round loss against BSK if TPT vs SXP goes in 3 rounds.


7th. [BSK] Berserker Packers
In playoff contention

#5 seed requirements:
- A 2-round win against QMP if TPT vs SXP goes in 2 rounds, otherwise if PEE gains 2 or more points than BST if SXP loses, or if GPS does not gain 2 or more points than PEE if TPT loses.

#6 seed requirements:
- A 2-round win against QMP if TPT vs SXP goes in 3 rounds and PEE does not gain 2 or more points than BST if SXP loses, or GPS gains 2 or more points than PEE if TPT loses.
- A 3-round win against QMP if TPT vs SXP goes in 2 rounds, PEE does not win in 2 rounds, and PEE gains more points than BST if SXP loses (or GPS does not gain 3 or more points than PEE if TPT loses).


8th. [PEE] Professional Esports Enthusiasts
In playoff contention

#6 seed requirements:
- A 2-round win against SUC if a winner comes out of TPT vs SXP and BSK does not win in 2 rounds.
- A 3-round win against SUC if TPT vs SXP goes in 2 rounds and BSK does not win.

13
WDL Winter 2018 / WEEK 5 - MAP14 CORE26 [MAR 12 - MAR 18] Discussion
« on: March 11, 2018, 04:45:35 PM »
Week 5 - MAP14: Mephitic Waste (CORE26)
March 12th - March 18th

Best Ever [BST]
RoSKing, Infer, Legion, Quiksilver
12 pts (3-1-0)
vs
[GPS] Giant Pea Shooters
Alt+Stab, DevastatioN, Denzoa, ALMN
10 pts (2-1-1)

The Phantom Troupe [TPT]
Tai, Caution, Dastan, Starrk
7 pts (1-2-1)
vs
[SXP] Sexual Panthers
HumanBones, Rude, Tony, Unknown
7 pts (1-2-1)

Berserker Packers [BSK]
Zakken, Halloween, SkullRush, OurHero
4 pts (1-3-0)
vs
[QMP] Quantum Power
Dsparil, Dragon, Langrenus, im1hpu0
7 pts (1-1-2)

Super Chargers [SUC]
Ralphis, Jwarrier, Souler, Hugoxds
13 pts (3-0-1)
vs
[PEE] Professional Esports Enthusiasts
razor, turSKA, Dranzer, PerroNDoN
4 pts (1-3-0)

15
WDL Discussion / Re: Your favourite matches from any season
« on: March 07, 2018, 11:06:02 PM »
i like the matches where i won
All 2 of them?

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