« on: March 09, 2017, 08:00:18 AM »
As we enter the second calendar year of the WDL having three seasons, I think it would be a good idea to talk about ways we can make things a little more interesting around here. Especially with the increase to 8 teams, I believe the league can take some chances and try some different things. Now, some of my proposals (franchising) are intended for use in just 1 of the 3 seasons a year, as I still feel that the "traditional" style that we run now with the straight auction draft is great. Comments, feedback, criticisms, concerns, insults, as well as praise are what I'm looking for here so please I'd like to get as many responses as possible.
Ah yes, it is a sore subject for some, but for others I think it is something that would make them more motivated. For those of you that don't know what it is, franchising is defined through the by laws of the now defunct International Doom League Inc. as follows: "A franchised player is a player who is placed on a team by skipping the draft." Basically a captain and another player can team up with each other before the draft, ensuring they'll be on the same team for the entire season. There's potential that this addition to a single season a year could increase player motivation as well as perhaps bring back some people who have left us. Should this be implemented, I think we could continue with the auction draft style. Captains who franchise would be given less money for the draft, and their spot in the nomination order would follow the captains who do not franchise anybody.
Season Schedule Voting
I believe I did this once as Commissioner of the IDL, but I'd handle it differently this time. Additionally I feel like this is something that could be put in every season. Basically, for one week out of the schedule, players in the league would have the opportunity to vote on a map for inclusion in the season. My proposal is that Ralphis chooses his top 3 maps to be put into that week, and opens it up to a forum vote. That way, they are still Ralphis approved, and at the end of the day he gets to decide where the winning map gets placed in the schedule to fit the other maps. I am always surprised when people hate maps I love and vice versa, so I think this offers some increased player involvement.
Expansion of the WDL Wad to 36 maps
Yes, 32 is already a lot of maps. Yes, we put in quite a few new maps with the latest WDL wad. From zdctf to odactf to velocity ctf and everything in between, there's a treasure trove of maps that deserve to get played on a regular basis without removing favorites and without removing maps that haven't been given a shot. I think an additional 4 maps would increase the chances of a team choosing something unexpected as a homefield, and it would add to the possibility of having 3 very diverse regular season schedules. I've always believed that if a team is truly the best in their respective seasons, they should be able to win on any map in the wad and not just the overplayed ones. Look at it this way: each season there is potential for us to see 11 different maps; 5 in the regular season and theoretically, 6 completely different maps in the playoffs. That's a highly unlikely scenario, but the question is, why should it be?
4-player teams to 5-player teams
This is in response to the post that Spooky made, but it speaks to a larger problem we have had in both the IDL and the WDL. It's incredibly difficult for a new player to break through and get on a team before they lose interest in signing up again. We have had a huge influx of new players over the years and very few of them manage to stick around. A lot of these people show up for practice, and let's face it, running some sort of reserve league is a lot of work when done in tandem with a regular WDL season. The best option is to have a dedicated captain take a shot on these new players and try to help and teach them. The only way that's going to be possible is to give these players an incentive to stick around. Being on a team and having the possibility of playing should be enough.